Show simple item record

dc.contributor.advisorArana Cadena, Ricardo Melecio
dc.contributor.authorAlcivar Vera, Edson Franklin
dc.date.accessioned2022-11-14T21:26:11Z
dc.date.available2022-11-14T21:26:11Z
dc.date.issued2022
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/13224
dc.descriptionAt present, it can be observed in the context where the research is carried out, the teachers dedicate themselves to teaching their class in a common way, being the emitters of information and the students the receivers, not applying gamification strategies for the learning of mathematics in the students of 4th EGB of the Emigdio Esparza Moreno Educational Unit. Therefore, the implementation of gamification strategies for student learning is proposed. The main objective of the project is to determine the way in which the Gamification strategy influences the learning of mathematics in the 4th EGB students of the Emigdio Esparza Moreno Educational Unit. 2022, in this way it will be possible to find the shortcomings that exist within the classroom, the comparison of behavior observation sheets will be carried out to identify the little use of said strategies, in this way being able to know which gamification strategies to use to the process of learning and teaching mathematics in the institution.es_ES
dc.descriptionAt present, it can be observed in the context where the research is carried out, the teachers dedicate themselves to teaching their class in a common way, being the emitters of information and the students the receivers, not applying gamification strategies for the learning of mathematics in the students of 4th EGB of the Emigdio Esparza Moreno Educational Unit. Therefore, the implementation of gamification strategies for student learning is proposed. The main objective of the project is to determine the way in which the Gamification strategy influences the learning of mathematics in the 4th EGB students of the Emigdio Esparza Moreno Educational Unit. 2022, in this way it will be possible to find the shortcomings that exist within the classroom, the comparison of behavior observation sheets will be carried out to identify the little use of said strategies, in this way being able to know which gamification strategies to use to the process of learning and teaching mathematics in the institution.es_ES
dc.description.abstractEn la actualidad se puede observar en el contexto donde se realiza la investigación los docentes se dedican a impartir su clase de manera común siendo los emisores de información y los estudiantes los receptores, no aplicando estrategias de gamificación para el aprendizaje de las matemáticas en los estudiantes de 4to EGB de la Unidad Educativa Emigdio Esparza Moreno. Por lo tanto, se propone la implementación de estrategias de gamificación para el aprendizaje de los estudiantes. El objetivo principal del proyecto es determinar la manera en que la estrategia de Gamificación influye en el aprendizaje de las matemáticas en los estudiantes de 4to EGB de la Unidad Educativa Emigdio Esparza Moreno. 2022, de esa forma se logrará encontrar las falencias que existen dentro del aula de clases, se procederá a realizar el cotejo de fichas de observación de comportamientos para identificar la poca utilización de dichas estrategias, de esa manera poder saber que estrategias de gamificación utilizar para el proceso de aprendizaje y enseñanza de las matemáticas en la institución.es_ES
dc.format.extent72 p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYO: UTB, 2022es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectEstrategias de gamificaciónes_ES
dc.subjectAprendizaje de matemáticases_ES
dc.subjectInfluenciaes_ES
dc.subjectEstudianteses_ES
dc.titleEstrategia de gamificación y su influencia en el aprendizaje de las matemáticas en los estudiantes de 4to año de EGB de la UE Emigdio Esparza Moreno, Babahoyo. 2022es_ES
dc.typebachelorThesises_ES


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

Atribución-NoComercial-SinDerivadas 3.0 Ecuador
Except where otherwise noted, this item's license is described as Atribución-NoComercial-SinDerivadas 3.0 Ecuador