dc.contributor.advisor | Parreño Sanchez, Johana del Carmen | |
dc.contributor.author | Manobanda Llumitaxi, Nayely Carolina | |
dc.contributor.author | Rocafuerte Morán, Michelle Anais | |
dc.date.accessioned | 2025-05-29T17:18:13Z | |
dc.date.available | 2025-05-29T17:18:13Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | http://dspace.utb.edu.ec/handle/49000/18462 | |
dc.description | The objective of this research work is to determine how Cerebriti contributes to the meaningful learning of high school science students at the Eugenio Espejo Educational Unit, during the academic period October 2024 - March 2025. The aim is to determine how Cerebriti as an online tool to transform the academic content for the realization of interactive games and playful activities. The research employs a mixed approach (qualitative and quantitative) to collect data through student surveys, combining descriptive, explanatory and applied methodologies.
The research project is structured in four chapters that address the introduction, theoretical framework, methodology and a timeline with budget. International and national background on the use of digital platforms such as Cerebriti in education is highlighted, emphasizing its positive impact on collaboration, motivation and meaningful learning. Likewise, the characteristics, benefits and challenges of Trello are described, as well as the advantages and disadvantages of collaborative learning. It is hypothesized that the use of Cerebriti will contribute significantly to students' meaningful learning.
This research includes a non-experimental, descriptive and explanatory design with a population of 90 students of first, second and third year of technical high school. The main instruments are digital surveys and bibliographic consultations. The results will be analyzed using tools such as Google Forms and Excel, and it is expected that the use of Cerebriti will foster critical, reflective and collaborative skills to transform the academic content for the realization of interactive games and playful activities to improve the organization of the students of the Eugenio Espejo Educational Unit. | es_ES |
dc.description | The objective of this research work is to determine how Cerebriti contributes to the meaningful learning of high school science students at the Eugenio Espejo Educational Unit, during the academic period October 2024 - March 2025. The aim is to determine how Cerebriti as an online tool to transform the academic content for the realization of interactive games and playful activities. The research employs a mixed approach (qualitative and quantitative) to collect data through student surveys, combining descriptive, explanatory and applied methodologies.
The research project is structured in four chapters that address the introduction, theoretical framework, methodology and a timeline with budget. International and national background on the use of digital platforms such as Cerebriti in education is highlighted, emphasizing its positive impact on collaboration, motivation and meaningful learning. Likewise, the characteristics, benefits and challenges of Trello are described, as well as the advantages and disadvantages of collaborative learning. It is hypothesized that the use of Cerebriti will contribute significantly to students' meaningful learning.
This research includes a non-experimental, descriptive and explanatory design with a population of 90 students of first, second and third year of technical high school. The main instruments are digital surveys and bibliographic consultations. The results will be analyzed using tools such as Google Forms and Excel, and it is expected that the use of Cerebriti will foster critical, reflective and collaborative skills to transform the academic content for the realization of interactive games and playful activities to improve the organization of the students of the Eugenio Espejo Educational Unit. | es_ES |
dc.description.abstract | El presente trabajo de investigación tiene como objetivo determinar el Cerebriti aporta en el aprendizaje significativo de los estudiantes de del bachillerato en ciencias de la Unidad Educativa Eugenio Espejo, durante el período académico octubre 2024 - marzo 2025. Se busca determinar cómo Cerebriti como una herramienta online para trasformar el contenido académico para la realización de juegos interactivos y actividades lúdicas. La investigación emplea un enfoque mixto (cualitativo y cuantitativo) para recolectar datos mediante encuestas a estudiantes, combinando metodologías descriptivas, explicativas y aplicadas.
El proyecto de investigación está estructurado en cuatro capítulos que abordan la introducción, el marco teórico, la metodología y un cronograma con presupuesto. Se destacan antecedentes internacionales y nacionales sobre el uso de plataformas digitales como Cerebriti en educación, enfatizando su impacto positivo en la colaboración, motivación y el aprendizaje significativo. Asimismo, se describen las características, beneficios y desafíos de Trello, así como las ventajas y desventajas del aprendizaje colaborativo. Se plantea como hipótesis que el uso de Cerebriti contribuirá significativamente al aprendizaje significativo de los estudiantes.
Esta investigación incluye un diseño no experimental, descriptiva y explicativa con una población de 90 estudiantes de primero, segundo y tercer año de bachillerato técnico. Los instrumentos principales son encuestas digitales y consultas bibliográficas. Los resultados se analizarán mediante herramientas como Google Forms y Excel, y se espera que el uso de Cerebriti fomente habilidades críticas, reflexivas y colaborativas. para trasformar el contenido académico para la realización de juegos interactivos y actividades lúdicas para mejorar la organización en los estudiantes de la Unidad Educativa Eugenio Espejo. | es_ES |
dc.format.extent | 58 p. | es_ES |
dc.language.iso | es | es_ES |
dc.publisher | BABAHOYO: UTB, 2025 | es_ES |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | Aprendizaje significativo | es_ES |
dc.subject | Herramientas digitales | es_ES |
dc.subject | Juegos | es_ES |
dc.subject | Trabajo en equipo | es_ES |
dc.title | Cerebriti y su aporte en el aprendizaje significativo de los estudiantes del bachillerato en ciencias, sección matutina de la Unidad Educativa Eugenio Espejo, Periodo Académico octubre 2024 marzo 2025 | es_ES |
dc.type | bachelorThesis | es_ES |