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dc.contributor.advisorDe Mora Litardo, Elizabeth
dc.contributor.authorArreaga Leon, Karen Liliana
dc.contributor.authorEspinoza Alban, Anabel Vannesa
dc.date.accessioned2025-05-28T21:04:35Z
dc.date.available2025-05-28T21:04:35Z
dc.date.issued2025
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/18443
dc.descriptionDigital tools are transforming our current society and their application in education is increasingly important, this article focuses on one of them in particular, such as analyzing the contribution of Storyline 360 in learning in technical high school students in computer science at the Prócer José de Antepara educational unit for the academic period October 2024 - March 2025. Where we will explore how students interact with Storyline and its impact on motivational skills and self-regulation that are essential in the digital world. The research will be descriptive and explanatory, focused on understanding how Storyline 360 is used in the autonomous learning of technical high school students in computer science, the results obtained use a mixed approach that combines qualitative and quantitative data to achieve a complete discernment of the event, the numerical data will identify the results of the use of Storyline 360, while the qualitative data is adjusted to a detailed and contextualized understanding. On the other hand, desk research is based on the collection and analysis of existing information in books, articles and reports, which is essential to support the data and obtain reliable results on the impact of Storyline on student learning.es_ES
dc.descriptionDigital tools are transforming our current society and their application in education is increasingly important, this article focuses on one of them in particular, such as analyzing the contribution of Storyline 360 in learning in technical high school students in computer science at the Prócer José de Antepara educational unit for the academic period October 2024 - March 2025. Where we will explore how students interact with Storyline and its impact on motivational skills and self-regulation that are essential in the digital world. The research will be descriptive and explanatory, focused on understanding how Storyline 360 is used in the autonomous learning of technical high school students in computer science, the results obtained use a mixed approach that combines qualitative and quantitative data to achieve a complete discernment of the event, the numerical data will identify the results of the use of Storyline 360, while the qualitative data is adjusted to a detailed and contextualized understanding. On the other hand, desk research is based on the collection and analysis of existing information in books, articles and reports, which is essential to support the data and obtain reliable results on the impact of Storyline on student learning.es_ES
dc.description.abstractLas herramientas digitales están transformando nuestra sociedad actual y su aplicación en la educación cada vez es más importante, este artículo se enfoca en una de ellas en específico como lo es analizar el aporte de Storyline 360 en el aprendizaje de los estudiantes de bachillerato técnico en informática de la unidad educativa Prócer José de Antepara periodo académico octubre 2024 – marzo 2025. Donde se explorará cómo los estudiantes interactúan con Storyline y su impacto en las habilidades motivacionales y la autorregulación que son fundamentales en el mundo digital. La investigación será de tipo descriptivo y explicativo, enfocada en entender cómo se utiliza Storyline 360 en el aprendizaje autónomo de los estudiantes del bachillerato técnico en informática, los resultados obtenidos, emplean un enfoque mixto que une datos cualitativos como cuantitativos para conseguir un discernimiento íntegro del acontecimiento, los datos numéricos identificarán los resultados del uso de Storyline 360, en tanto que los datos cualitativos se ajustan a una comprensión detallada y contextualizada. Por otro lado, la investigación documental se fundamenta en la recolección y análisis de información existente en libros, artículos e informes, lo cual es esencial para respaldar los datos y obtener resultados confiables sobre la incidencia de Storyline en el aprendizaje de los estudiantes.es_ES
dc.format.extent87 p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYO: UTB, 2025es_ES
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectStoryline 360es_ES
dc.subjectAprendizaje autónomoes_ES
dc.subjectMotivaciónes_ES
dc.titleStoryline 360 y su aporte en el aprendizaje en los estudiantes de bachillerato técnico en informática de la Unidad Educativa Prócer José de Antepara periodo académico Octubre 2024 – Marzo 2025es_ES
dc.typebachelorThesises_ES


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