dc.contributor.advisor | MSC. EVELIN ALVARADO PAZMIÑO | |
dc.contributor.advisor | Babahoyo | |
dc.contributor.author | FAJARDO NEIRA MERCEDES SOLANGE | |
dc.date.accessioned | 2024-10-25T14:51:06Z | |
dc.date.available | 2024-10-25T14:51:06Z | |
dc.date.issued | 2024 | |
dc.identifier.uri | http://dspace.utb.edu.ec/handle/49000/17658 | |
dc.description | Quizlet is a digital educational platform, whose main purpose is to exercise and evaluate students in the acquisition of new concepts and skills. Through this tool, teachers can carry out various interactive activities with students so that they can learn topics of interest to them, promoting active and effective learning. The objective of this case study is to analyze the contribution of the Quizlet tool to promote meaningful learning in students of the Pedagogy of Experimental Sciences in Computer Science career in the morning section during the academic period April-August 2024. The results of The research concluded that: The main advantages provided by the use of Quizlet in the classroom are: it allows the creation of interactive classes, improving the learning experience and retention of information, it promotes collaborative work between students-teachers, access to various resources, it promotes Active and effective learning helps reinforce the contents of the various educational areas, among others. | es_ES |
dc.description | Quizlet is a digital educational platform, whose main purpose is to exercise and evaluate students in the acquisition of new concepts and skills. Through this tool, teachers can carry out various interactive activities with students so that they can learn topics of interest to them, promoting active and effective learning. The objective of this case study is to analyze the contribution of the Quizlet tool to promote meaningful learning in students of the Pedagogy of Experimental Sciences in Computer Science career in the morning section during the academic period April-August 2024. The results of The research concluded that: The main advantages provided by the use of Quizlet in the classroom are: it allows the creation of interactive classes, improving the learning experience and retention of information, it promotes collaborative work between students-teachers, access to various resources, it promotes Active and effective learning helps reinforce the contents of the various educational areas, among others. | es_ES |
dc.description.abstract | Quizlet es una plataforma educativa digital, cuyo propósito principal es ejercitar y evaluar a los alumnos en la adquisición de nuevos de conceptos y habilidades. Por medio de esta herramienta los docentes pueden ejecutar diversas actividades interactivas con los estudiantes para que puedan aprender temas de su interés, promoviendo un aprendizaje activo y efectivo. El objetivo del presente estudio de caso es analizar el aporte de la herramienta Quizlet para promover el aprendizaje significativo en los estudiantes de la carrera de Pedagogía de las Ciencias Experimentales en Informática de la sección matutina durante el periodo académico abril-agosto 2024. Los resultados de la investigación concluyeron que: Las principales ventajas que brinda el uso de Quizlet en el aula de clases son: permite crear clases interactivas mejorando la experiencia de aprendizaje y retención de información, promueve el trabajo colaborativo entre alumnos-docentes, acceso a diversos recursos, promueve un aprendizaje activo y efectivo, ayuda a reforzar los contenidos de las diversas áreas educativas, entre otras. | es_ES |
dc.format.extent | 45 p. | es_ES |
dc.language.iso | es | es_ES |
dc.publisher | Babahoyo | es_ES |
dc.relation.ispartofseries | E-UTB-FCJSE-PCEI-000072; | |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | aprendizaje significativo | es_ES |
dc.subject | plataformas digitales | es_ES |
dc.subject | proceso educativo | es_ES |
dc.subject | Quizlet. | es_ES |
dc.subject.other | CIENCIAS EXPERIMENTALES INFORMATICA | es_ES |
dc.title | QUIZLET COMO ESTRATEGIA PARA PROMOVER EL APRENDIZAJE SIGNIFICATIVO PARA LOS ESTUDIANTES DE LA CARRERA DE PEDAGOGÍA DE LAS CIENCIAS EXPERIMENTALES EN INFORMÁTICA DE LA SECCIÓN MATUTINA, PERIODO ACADÉMICO ABRIL-AGOSTO 2024 | es_ES |
dc.type | bachelorThesis | es_ES |