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dc.contributor.advisorTobar Vera, Sandra Lidia
dc.contributor.authorArias Jimenez, Mirian Isabel
dc.date.accessioned2022-06-24T15:36:47Z
dc.date.available2022-06-24T15:36:47Z
dc.date.issued2022
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/12132
dc.descriptionThe case study work entitled: gamification and its impact on cognitive learning in children of sublevel 2 of the Autora Estrada y Ayala School, which was based on observing the factors that affect or generate the gamification technique in students. And how this influences cognitive learning in the group of students chosen for this case. Especially in transferring game mechanics to learning techniques to achieve better results or assimilate better knowledge, improve certain skills or reward certain activities and be able to make a contribution with data that can be used by teachers to guarantee better learning in students of this initial level. In this study, a variety of data collection techniques and instruments were used, direct observation, and basic monitoring to obtain data on the game model, it really works because it motivates students and achieves cognitive learning. For the preparation of the report, the objective was proposed, proceeding to statistically analyze the data obtained, thus being able to establish the corresponding conclusions.es_ES
dc.descriptionThe case study work entitled: gamification and its impact on cognitive learning in children of sublevel 2 of the Autora Estrada y Ayala School, which was based on observing the factors that affect or generate the gamification technique in students. And how this influences cognitive learning in the group of students chosen for this case. Especially in transferring game mechanics to learning techniques to achieve better results or assimilate better knowledge, improve certain skills or reward certain activities and be able to make a contribution with data that can be used by teachers to guarantee better learning in students of this initial level. In this study, a variety of data collection techniques and instruments were used, direct observation, and basic monitoring to obtain data on the game model, it really works because it motivates students and achieves cognitive learning. For the preparation of the report, the objective was proposed, proceeding to statistically analyze the data obtained, thus being able to establish the corresponding conclusions.es_ES
dc.description.abstractEl trabajo de estudio de caso titulado: la gamificaciòn y su incidencia en el aprendizaje cognitivo en niños del subnivel 2 de la escuela Autora Estrada y Ayala, el cual se basó en observar los factores que inciden o generan la técnica de gamificaciòn en los estudiantes y como esto influye en el aprendizaje cognitivo en el grupo de estudiantes que se escogieron para este caso. Especialmente en el transferir mecánicas de juego a técnicas de aprendizaje para conseguir mejores resultados o asimilar mejor conocimientos, mejorar determinadas habilidades o premiar determinadas actividades y poder realizar un aporte con datos que puedan ser utilizados por los docentes para garantizar un mejor aprendizaje en los estudiantes de este nivel de inicial. En este estudio se emplearon una variedad de técnicas e instrumentos de recolección de datos, la observación directa, y un seguimiento básico para la obtención de datos sobre el modelo de juego realmente funciona porque consigue motivar a los estudiantes y logra un aprendizaje cognitivo. Para la elaboración del informe realizó el planteamiento del objetivo, procediéndose a analizar estadísticamente los datos obtenidos, pudiendo así establecer las conclusiones correspondientes.es_ES
dc.format.extent20 p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYO: UTB, 2022es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectGamificaciónes_ES
dc.subjectAprendizaje cognitivoes_ES
dc.titleLa gamificación y su incidencia en el aprendizaje cognitivo en niños del subnivel 2 de la Escuela Autora Estrada y Ayalaes_ES
dc.typebachelorThesises_ES


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Atribución-NoComercial-SinDerivadas 3.0 Ecuador
Except where otherwise noted, this item's license is described as Atribución-NoComercial-SinDerivadas 3.0 Ecuador