Mostrar el registro sencillo del ítem

dc.contributor.advisorMora Arístega, Angélica
dc.contributor.authorRodríguez Rivera, Angeline Tatiana
dc.date.accessioned2021-06-23T16:29:16Z
dc.date.available2021-06-23T16:29:16Z
dc.date.issued2021
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/9911
dc.descriptionCreativity is a field of great importance in the educational field, especially when it comes to developing children's creative thinking, however many of the techniques and strategies applied do not provide the expected results. For this reason, the need has been seen to be able to integrate the use of educational digital platforms in the learning process of students in such a way that the space and time necessary for the development and strengthening of this type of skills and abilities is being provided. It is very necessary to be able to encourage teachers towards the effective use of certain educational digital applications for their students, in such a way that they allow them this effective approach in a gradual way to the use of technology and its immense world of discovery, guiding and guiding them to do so. Responsibly. By implementing educational digital applications we are using an excellent resource that facilitates the development of creativity, the same that leads to meaningful and functional learning, allowing them to solve problems in a simple way, create games, stories, stories, presentations, etc. in a fun and innovative way where the originality of each creation is evidenced by the students, recognizing that human beings have by essence that natural trait of creativity so that they have been able to adapt to all changes and seek the better solutions. However, it is very important that this development of skills is encouraged from an early age. This proposal addresses several digital educational applications of great interest and versatility that effectively help children to develop creative potentialities so that they acquire life skills, and that allow them to continue knowing and learning day by day to on par with the technological advances of society. Through the conclusions formulated in this research work, it motivates a change in the application of strategies to strengthen learning by making use of different digital applications, achieving critical, reflective, analytical students, with the necessary tools for today's world.es_ES
dc.descriptionCreativity is a field of great importance in the educational field, especially when it comes to developing children's creative thinking, however many of the techniques and strategies applied do not provide the expected results. For this reason, the need has been seen to be able to integrate the use of educational digital platforms in the learning process of students in such a way that the space and time necessary for the development and strengthening of this type of skills and abilities is being provided. It is very necessary to be able to encourage teachers towards the effective use of certain educational digital applications for their students, in such a way that they allow them this effective approach in a gradual way to the use of technology and its immense world of discovery, guiding and guiding them to do so. Responsibly. By implementing educational digital applications we are using an excellent resource that facilitates the development of creativity, the same that leads to meaningful and functional learning, allowing them to solve problems in a simple way, create games, stories, stories, presentations, etc. in a fun and innovative way where the originality of each creation is evidenced by the students, recognizing that human beings have by essence that natural trait of creativity so that they have been able to adapt to all changes and seek the better solutions. However, it is very important that this development of skills is encouraged from an early age. This proposal addresses several digital educational applications of great interest and versatility that effectively help children to develop creative potentialities so that they acquire life skills, and that allow them to continue knowing and learning day by day to on par with the technological advances of society. Through the conclusions formulated in this research work, it motivates a change in the application of strategies to strengthen learning by making use of different digital applications, achieving critical, reflective, analytical students, with the necessary tools for today's world.es_ES
dc.description.abstractLa creatividad es un campo de mucha importancia en el ámbito educativo especialmente cuando se trata de desarrollar el pensamiento creativo de los niños/as, sin embargo, muchas de las técnicas y estrategias aplicadas no brindan los resultados esperados. Por tal motivo se ha visto la necesidad de poder integrar el uso de las plataformas digitales educativas en el proceso de aprendizaje de los estudiantes de tal forma que se esté brindando el espacio y tiempo necesario para el desarrollo y fortalecimiento de este tipo de habilidades y destrezas. Es muy necesario poder incentivar a los docentes hacia el uso efectivo de ciertas aplicaciones digitales educativas para con sus estudiantes, de tal modo que les permitan este acercamiento efectivo de manera paulatina al uso de la tecnología y su inmenso mundo del descubrimiento guiándolos y orientándolos a hacerlos de manera responsable. Al implementar las aplicaciones digitales educativas estamos empleando un excelente recurso que facilita el desarrollo de la creatividad, la misma que conlleva hacia un aprendizaje significativo y funcional permitiéndoles resolver problemas de manera sencilla, crear juegos, historias, cuentos, presentaciones, etc. de una forma divertida e innovadora donde se pone en evidencia la originalidad de cada creación por parte de los estudiantes, reconociendo que los seres humanos tenemos por esencia ese rasgo natural de la creatividad por lo que se a podido adaptar a todos los cambios y buscar las mejores soluciones. Sin embargo, es muy importante que se incentive este desarrollo de habilidades desde tempranas edades. La presente propuesta aborda varias aplicaciones educativas digitales de gran interes y versatilidad que ayudan de manera eficaz al desarrollo de potencialidades creativas a los niños/as de manera que ellos adquieran habilidades para la vida, y que les permita seguir conociendo y aprendiendo día a día a la par con los avances tecnológicos de la sociedad. Mediante las conclusiones formuladas en el presente trabajo de investigación motiva a un cambio de aplicación de estrategias para fortalecer los aprendizajes haciendo uso de las diferentes aplicaciones digitales, logrando alcanzar estudiantes críticos, reflexivos, analíticos, con las herramientas necesarias para el mundo actual.es_ES
dc.format.extent29 p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYO: UTB, 2021es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectCreatividades_ES
dc.subjectAplicaciones digitaleses_ES
dc.subjectAprendizajeses_ES
dc.subjectEstrategiases_ES
dc.titleAplicaciones digitales y su incidencia en el desarrollo de la creatividad de los niños de tercer año paralelo “C” de la escuela Padre Marcos Bonetazzo de la ciudad de Babahoyo provincia de Los Ríoses_ES
dc.typebachelorThesises_ES


Ficheros en el ítem

Thumbnail
Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

Atribución-NoComercial-SinDerivadas 3.0 Ecuador
Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución-NoComercial-SinDerivadas 3.0 Ecuador