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Juegos lógicos y su incidencia en el fortalecimiento académico en los estudiantes de la Unidad Educativa Emigdio Esparza Moreno, Babahoyo 2022
dc.contributor.advisor | Camacho Tovar, Gina Lorena | |
dc.contributor.author | Araujo Dumes, Mayra Alexis | |
dc.date.accessioned | 2023-05-30T14:30:36Z | |
dc.date.available | 2023-05-30T14:30:36Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | http://dspace.utb.edu.ec/handle/49000/14059 | |
dc.description | The purpose of this case study is to explore the details of logical games and their contribution to learning, promoting educational fun and empowering students to be more creative. The contribution of the Ministry of Education to the education of fifth grade students is of greater help to improve the teaching of students. This allows for the development of a balanced society, as students become more aware of their social environment. The method implemented in the case study is oriented to the qualitative design, checking the quality of the phenomenon under study, referring to a descriptive approach, describing the results demonstrated after the study, logically expressing the interpretation and sequence of development. and the results of a research paper, use inductive methods when you want to examine parts of a whole, and use deductive methods when you want to infer the whole to draw conclusions. | es_ES |
dc.description | The purpose of this case study is to explore the details of logical games and their contribution to learning, promoting educational fun and empowering students to be more creative. The contribution of the Ministry of Education to the education of fifth grade students is of greater help to improve the teaching of students. This allows for the development of a balanced society, as students become more aware of their social environment. The method implemented in the case study is oriented to the qualitative design, checking the quality of the phenomenon under study, referring to a descriptive approach, describing the results demonstrated after the study, logically expressing the interpretation and sequence of development. and the results of a research paper, use inductive methods when you want to examine parts of a whole, and use deductive methods when you want to infer the whole to draw conclusions. | es_ES |
dc.description.abstract | El propósito de este estudio de caso es explorar los detalles de los juegos lógicos y su aporte del aprendizaje, promoviendo la diversión educativa y capacitando a los estudiantes para que sean más creativos. El aporte del Ministerio de Educación a la educación de los alumnos de quinto grado es de mayor ayuda a mejorar la enseñanza de los alumnos. Esto permite el desarrollo de una sociedad equilibrada, ya que los estudiantes se vuelven más conscientes de su entorno social. El método implementado en el estudio de caso está orientado al diseño cualitativo, comprobando la calidad del fenómeno en estudio, refiriéndose a un enfoque descriptivo, describiendo los resultados demostrados después del estudio, expresando lógicamente la interpretación y secuencia de desarrollo. y los resultados de un trabajo de investigación, use métodos inductivos cuando quiera examinar partes de un todo y use métodos deductivos cuando quiera inferir el todo para sacar conclusiones. | es_ES |
dc.format.extent | 29 p. | es_ES |
dc.language.iso | es | es_ES |
dc.publisher | BABAHOYO: UTB, 2023 | es_ES |
dc.rights | Atribución-NoComercial-SinDerivadas 3.0 Ecuador | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/ec/ | * |
dc.subject | Juegos lógicos | es_ES |
dc.subject | Lógico matemático | es_ES |
dc.subject | Estrategias | es_ES |
dc.subject | Recursos | es_ES |
dc.title | Juegos lógicos y su incidencia en el fortalecimiento académico en los estudiantes de la Unidad Educativa Emigdio Esparza Moreno, Babahoyo 2022 | es_ES |
dc.type | bachelorThesis | es_ES |
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