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dc.contributor.advisorLcda. ANDALUZ ZUÑIGA JUANA VICTORIA, MSc.
dc.contributor.advisorBabahoyo
dc.contributor.authorDIAZ CRUZ LITZY YVANNA
dc.contributor.authorMEDINA PIZA KATHIUSKA YAMILECCI
dc.date.accessioned2024-10-21T14:14:47Z
dc.date.available2024-10-21T14:14:47Z
dc.date.issued2024
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/17582
dc.descriptionHe is researching about Gamification and its impact on the creativity of children in early childhood education at the Francisco Huerta Rendón Educational Unit in the Babahoyo canton, province of Los Ríos. Gamification is a didactic strategy that allows the teacher to provide a learning-teaching process through play which allows us to investigate, know, create, innovate, reason, and participate in the process. It is given through the field method and is analysed through surveys and bibliographies. The present investigation was applied to the 60 students of the Francisco Huerta Rendón educational unit. The general problem of how gamification affects the creativity development of children of initial education II of the Francisco Huerta Rendón Educational Unit. This research work focuses on Gamification and its impact on the creativity of early education children. Gamification is very important since it allows us to create activities that help us in learning. This research focuses on the importance of gamification and how it benefits creativity. The general objective is to determine the impact of gamification on the creativity of Early Years II children in the U.E. Francisco Huerta Rendón. Something very important is that Gamification gives rise to active methodology. Cooperative learning, giving rise to peer learning, enhances and thus enhances the zone of proximal development, especially of the students. By carefully planning the activities and, above all, taking into account the student's interests.es_ES
dc.descriptionHe is researching about Gamification and its impact on the creativity of children in early childhood education at the Francisco Huerta Rendón Educational Unit in the Babahoyo canton, province of Los Ríos. Gamification is a didactic strategy that allows the teacher to provide a learning-teaching process through play which allows us to investigate, know, create, innovate, reason, and participate in the process. It is given through the field method and is analysed through surveys and bibliographies. The present investigation was applied to the 60 students of the Francisco Huerta Rendón educational unit. The general problem of how gamification affects the creativity development of children of initial education II of the Francisco Huerta Rendón Educational Unit. This research work focuses on Gamification and its impact on the creativity of early education children. Gamification is very important since it allows us to create activities that help us in learning. This research focuses on the importance of gamification and how it benefits creativity. The general objective is to determine the impact of gamification on the creativity of Early Years II children in the U.E. Francisco Huerta Rendón. Something very important is that Gamification gives rise to active methodology. Cooperative learning, giving rise to peer learning, enhances and thus enhances the zone of proximal development, especially of the students. By carefully planning the activities and, above all, taking into account the student's interests.es_ES
dc.description.abstractEl presente trabajo de investigación trata sobre la gamificación y su incidencia en la creatividad de los niños de educación inicial ll de la Unidad Educativa Francisco Huerta Rendón del cantón Babahoyo, provincia de los Ríos. La gamificación es una estrategia didáctica, que permite al docente proporcionar un proceso de enseñanza-aprendizaje a través del juego el cual nos permite indagar, conocer, crear, innovar, razonar, participar en el proceso. Se da mediante el método de campo y se analiza por medio de encuestas y bibliografías. En la presente investigación se aplicó a los 60 estudiantes de la Unidad educativa Francisco Huerta Rendón. El problema general de qué manera incide la gamificación en el desarrollo creatividad de los niños de educación inicial ll de la Unidad Educativa Francisco Huerta Rendón. Este trabajo de investigación se centra en la gamificación y su incidencia en la creatividad de los niños de educación inicial ll, la gamificación es muy importante ya que permite crear actividades que nos ayuden en el aprendizaje. Está investigación se centra en la importancia que tiene la gamificación y como beneficia a la creatividad. El objetivo general es determinar la incidencia de la gamificación en la creatividad de los niños de Inicial ll de la U.E. Francisco Huerta Rendón. Algo muy importante es que con la gamificación se da lugar a la metodología activa. Aprendizaje cooperativo, dando lugar al aprendizaje entre pares, potencia y ando de esta manera la zona de desarrollo próximo especialmente de los estudiantes, al planificar minuciosamente las actividades y sobre todo tomar en cuenta los intereses del estudiante.es_ES
dc.format.extent61 p.es_ES
dc.language.isoeses_ES
dc.publisherBabahoyoes_ES
dc.relation.ispartofseriesTIC-UTB-FCJSE-EINIC-000077;
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectGamificaciónes_ES
dc.subjectestrategia didácticaes_ES
dc.subject.otherEDUCACION BASICAes_ES
dc.titleGAMIFICACIÓN Y SU INCIDENCIA EN LA CREATIVIDAD DE LOS NIÑOS DE INICIAL IIes_ES
dc.typebachelorThesises_ES


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