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dc.contributor.advisorMSC. ALVAREZ GUTIERREZ MARCELA LEONOR
dc.contributor.authorANDRADE YEPEZ FERNANDA BELÉN
dc.contributor.authorSILVA MONCADA NEIVY JULISSA
dc.date.accessioned2024-10-14T15:57:49Z
dc.date.available2024-10-14T15:57:49Z
dc.date.issued2024
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/17557
dc.descriptionThis research is titled "Educational games to enhance meaningful learning in Initial Education II students of the EU Francisco Huerta Rendón", taking into account that educational games have been an integral part of human beings. Throughout history, we have used it to learn, explore and develop skills. So, in the educational field, play as meaningful learning has gained strength, since it actively involves students and allows them to experiment, discover and build knowledge in a playful way, therefore research is aimed at determining the incidence of Application of educational games to enhance meaningful learning in Initial Education II students of the EU Francisco Huerta Rendón. For this purpose, a non-experimental cross-sectional methodological design was used with a descriptive scope and a quantitative approach based on complementary field research. of information collection techniques such as observation, interview and survey whose instruments are the observation sheet and questionnaires where the results were obtained that the students who participated in the educational games increased between 30 to 35% in their ability to learn significantly. because they retained new concepts, concluding that the implementation of educational games in the Initial Education II classroom of UE Francisco Huerta Rendón had a positive impact on the significant learning of the students, thus allowing them to improve the educational experience in general, for this it is recommended to continue promoting, the application of educational games in infants.es_ES
dc.descriptionThis research is titled "Educational games to enhance meaningful learning in Initial Education II students of the EU Francisco Huerta Rendón", taking into account that educational games have been an integral part of human beings. Throughout history, we have used it to learn, explore and develop skills. So, in the educational field, play as meaningful learning has gained strength, since it actively involves students and allows them to experiment, discover and build knowledge in a playful way, therefore research is aimed at determining the incidence of Application of educational games to enhance meaningful learning in Initial Education II students of the EU Francisco Huerta Rendón. For this purpose, a non-experimental cross-sectional methodological design was used with a descriptive scope and a quantitative approach based on complementary field research. of information collection techniques such as observation, interview and survey whose instruments are the observation sheet and questionnaires where the results were obtained that the students who participated in the educational games increased between 30 to 35% in their ability to learn significantly. because they retained new concepts, concluding that the implementation of educational games in the Initial Education II classroom of UE Francisco Huerta Rendón had a positive impact on the significant learning of the students, thus allowing them to improve the educational experience in general, for this it is recommended to continue promoting, the application of educational games in infants.es_ES
dc.description.abstractLa presente investigación se titula “Juegos educativos para potenciar el aprendizaje significativo en los estudiantes de Educación Inicial II de la UE Francisco Huerta Rendón”, teniendo en cuenta que el juego educativo ha sido parte integral del ser humano. A lo largo de la historia, lo hemos utilizado para aprender, explorar y desarrollar habilidades. Así que, en el ámbito educativo, el juego como aprendizaje significativo ha ganado fuerza, pues involucra a los estudiantes de manera activa y les permite experimentar, descubrir y construir conocimiento de forma lúdica, por ende la investigación se encamina a determinar la incidencia de la Aplicación de Juegos educativos para potenciar el aprendizaje significativo en los estudiantes de Educación Inicial II de la UE Francisco Huerta Rendón para ello se utilizó un diseño metodológico no experimental de corte transversal con un alcance descriptivo y un enfoque mixto basado en el investigación de campo en complemento de técnicas de recolección de información como la observación, entrevista y encuesta cuyos instrumentos son la ficha de observación y los cuestionarios donde se obtuvo como resultados que los estudiantes que participaron en los juegos educativos aumentaron entre un 30 a 35% en su capacidad para aprender significativamente porque retuvieron nuevos conceptos, concluyendo que la implementación de juegos educativos en el aula de Educación Inicial II de UE Francisco Huerta Rendón tuvo un impacto positivo en el aprendizaje significativo de los estudiantes permitiendo así mejorar la experiencia educativa en general, para ello se recomienda seguir fomentando la aplicación de juegos educativos en los infantes.es_ES
dc.format.extent77p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYOes_ES
dc.relation.ispartofseriesTIC-UTB-FCJSE-EINIC-000069;
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectaprendizaje significativoes_ES
dc.subjectjuegos educativoes_ES
dc.subjecteducación iniciales_ES
dc.subject.otherEDUCACIÓN Y DESARROLLO SOCIALes_ES
dc.titleJUEGOS EDUCATIVOS PARA POTENCIAR EL APRENDIZAJE SIGNIFICATIVO EN LOS ESTUDIANTES DE EDUCACIÓN INICIAL II DE LA UE FRANCISCO HUERTA RENDÓNes_ES
dc.typebachelorThesises_ES


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Atribución-NoComercial-SinDerivadas 3.0 Ecuador
Except where otherwise noted, this item's license is described as Atribución-NoComercial-SinDerivadas 3.0 Ecuador