dc.contributor.advisor | Blaschke Guillen, Gisella Elizabeth | |
dc.contributor.author | Andrade Chávez, Aura Mayling | |
dc.date.accessioned | 2023-11-30T17:54:27Z | |
dc.date.available | 2023-11-30T17:54:27Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | http://dspace.utb.edu.ec/handle/49000/15448 | |
dc.description | Interactive educational games are strategies that awaken motivation and encourage learning in children through play, which, being a natural action, is frequently in their lives every day and helps them get the most out of it and use it, becoming a very useful resource. Valuable to learn. Healthy competition combined with challenges, rewards and social interaction turn out to be essential components in the effectiveness of these games in the learning process. Learning triggers a series of mental processes in students such as problem solving, critical thinking, decision making, planning and self-regulation of learning, which are fundamental for cognitive development, which is why this research work called Interactive didactic games and their influence on the learning process of 4th year EGB students at Escuela 15 de Noviembre, Quevedo, 2023 has the general objective of determining the influence of interactive educational games on the learning process of 4th year EGB students of the 15 de Noviembre Educational Unit, Quevedo, 2023. Due to the context of its development, it was based on qualitative research, through the bibliographic research technique and an incessant search for information in books, projects, theses, repositories and scientific articles to develop the two variables that support the theoretical framework, in addition as a research instrument the interview was used to collect relevant information and necessary based on the established objectives. | es_ES |
dc.description | Interactive educational games are strategies that awaken motivation and encourage learning in children through play, which, being a natural action, is frequently in their lives every day and helps them get the most out of it and use it, becoming a very useful resource. Valuable to learn. Healthy competition combined with challenges, rewards and social interaction turn out to be essential components in the effectiveness of these games in the learning process. Learning triggers a series of mental processes in students such as problem solving, critical thinking, decision making, planning and self-regulation of learning, which are fundamental for cognitive development, which is why this research work called Interactive didactic games and their influence on the learning process of 4th year EGB students at Escuela 15 de Noviembre, Quevedo, 2023 has the general objective of determining the influence of interactive educational games on the learning process of 4th year EGB students of the 15 de Noviembre Educational Unit, Quevedo, 2023. Due to the context of its development, it was based on qualitative research, through the bibliographic research technique and an incessant search for information in books, projects, theses, repositories and scientific articles to develop the two variables that support the theoretical framework, in addition as a research instrument the interview was used to collect relevant information and necessary based on the established objectives. | es_ES |
dc.description.abstract | Los juegos didácticos interactivos son estrategias que despiertan la motivación y fomentan el aprendizaje en los niños mediante el juego que al ser una acción natural esta frecuentemente en la vida de ellos día a día y ayuda a sacar el máximo provecho y uso convirtiéndose en un recurso muy valioso para aprender. Una competencia sana de la mano de desafíos, recompensas y la interacción social resultan ser componentes esenciales en la efectividad de estos juegos en el proceso de aprendizaje. Aprender desencadena una serie de procesos mentales en los estudiantes como la resolución de problemas, el pensamiento crítico, la toma de decisiones, la planificación y la autorregulación del aprendizaje los mismos que son fundamentales para el desarrollo cognitivo por lo cual el presente trabajo de investigación denominado Juegos didácticos interactivos y su influencia en el proceso de aprendizaje de los estudiantes de 4to año de EGB de la Escuela 15 de Noviembre, Quevedo. 2023 tiene como objetivo general determinar la influencia de los juegos didácticos interactivos en el proceso de aprendizaje de los estudiantes de 4to año de EGB de la Unidad Educativa 15 de Noviembre, Quevedo, 2023. Por el contexto de su desarrollo se basó en una investigación cualitativa, mediante la técnica de investigación bibliográfica y una incesante búsqueda de información en libros, proyectos, tesis, repositorios y artículos científicos para desarrollar las dos variables que sustentan el marco teórico, además como instrumento de investigación se usó la entrevista para recolectar la información relevante y necesaria en base a los objetivos establecidos. | es_ES |
dc.format.extent | 31 p. | es_ES |
dc.language.iso | es | es_ES |
dc.publisher | BABAHOYO: UTB, 2023 | es_ES |
dc.rights | Atribución-NoComercial-SinDerivadas 3.0 Ecuador | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/ec/ | * |
dc.subject | Juegos didácticos | es_ES |
dc.subject | Aprendizaje | es_ES |
dc.subject | Motivación | es_ES |
dc.subject | Cognitivo | es_ES |
dc.title | Juegos didácticos interactivos y su influencia en el proceso de aprendizaje de los estudiantes de 4to año de EGB de la Escuela 15 de Noviembre, Quevedo. 2023 | es_ES |
dc.type | bachelorThesis | es_ES |