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dc.contributor.advisorReal Zumba, Gina
dc.contributor.authorDíaz Muñoz, Damaris Nicole
dc.contributor.authorIzquierdo Arreaga, Nancy Lissette
dc.date.accessioned2021-11-26T15:17:15Z
dc.date.available2021-11-26T15:17:15Z
dc.date.issued2021
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/10778
dc.descriptionPlayful activities help to significantly improve the academic performance of students, therefore, it must be promoted in several aspects because it allows students to actively interact in their own reality, for this reason, teachers must apply the game as the main axis, adhering to the recommendations provided by pedagogues who affirm that the application of games is a fundamental tool for the teaching-learning process, especially when it comes to mathematical learning, because It allows them to solve problems, develop imagination and discover new and diverse modes of thought that will facilitate the creation of their own knowledge. Despite the benefits provided by the application of recreational activities, there are teachers who do not give it the necessary importance to apply it, claiming that it is a waste of time, it is necessary to encourage teachers to apply these activities, therefore, in In chapter four the proposal is made through which various activities are shown, which can be applied virtually and others in person, which facilitate the teacher to develop their classes in a motivating and dynamic way, improving not only the interaction with the students but also their academic performancees_ES
dc.descriptionPlayful activities help to significantly improve the academic performance of students, therefore, it must be promoted in several aspects because it allows students to actively interact in their own reality, for this reason, teachers must apply the game as the main axis, adhering to the recommendations provided by pedagogues who affirm that the application of games is a fundamental tool for the teaching-learning process, especially when it comes to mathematical learning, because It allows them to solve problems, develop imagination and discover new and diverse modes of thought that will facilitate the creation of their own knowledge. Despite the benefits provided by the application of recreational activities, there are teachers who do not give it the necessary importance to apply it, claiming that it is a waste of time, it is necessary to encourage teachers to apply these activities, therefore, in In chapter four the proposal is made through which various activities are shown, which can be applied virtually and others in person, which facilitate the teacher to develop their classes in a motivating and dynamic way, improving not only the interaction with the students but also their academic performancees_ES
dc.description.abstractLas actividades lúdicas ayudan a mejorar significativamente el rendimiento académico de los estudiantes, por lo tanto, debe ser potenciada en varios aspectos porque permite a los discentes interactuar de forma activa en su propia realidad, por este motivo los docentes deben aplicar el juego como eje principal apegándose a las recomendaciones brindadas por parte de los pedagogos quienes afirman que la aplicación de los juegos es una herramienta fundamental para el proceso de enseñanza aprendizaje sobre todo cuando se trata del aprendizaje matemático, porque les permite solucionar problemas, desarrollar la imaginación y descubrir nuevos y diversos modos de pensamiento que les facilitará la creación de su propio conocimiento. A pesar de los beneficios que brinda la aplicación de las actividades lúdicas, existen docentes que no le dan la importancia necesaria para aplicarlo alegando que es una pérdida de tiempo, es necesario incentivar a los docentes para que apliquen dichas actividades, por lo tanto, en el capítulo cuatro se realiza la propuesta mediante la cual se muestran diversas actividades, que pueden ser aplicadas de manera virtual y otras de manera presencial, mismas que facilitan al docente desarrollar sus clases de manera motivadora y dinámica, mejorando no solo la interacción con los estudiantes sino también su rendimiento académico.es_ES
dc.format.extent102 p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYO: UTB, 2021es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectActividades lúdicases_ES
dc.subjectProceso de enseñanza aprendizajees_ES
dc.subjectAprendizaje matemáticoes_ES
dc.subjectRendimiento académicoes_ES
dc.titleActividades lúdicas y su influencia en el aprendizaje matemático en estudiantes de la UE Adolfo María Astudillo, Babahoyo. 2021es_ES
dc.typebachelorThesises_ES


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