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dc.contributor.advisorIntriago Alcívar, Glenda
dc.contributor.authorRamírez Melendres, Roxana Mabel
dc.date.accessioned2022-02-15T19:37:39Z
dc.date.available2022-02-15T19:37:39Z
dc.date.issued2021
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/11135
dc.descriptionThe skill that allows reading and writing is literacy, becoming an important tool for communication. It is a process that allows teaching in daily educational activities and tasks. The ludieras software is a mobile program that has a lot to do with creativity and its objective is to target the neurological development of children from 3 to 8 years old through education and learning.The purpose of this study was to determine how the application of Ludiletras would affect the reading comprehension of the students of the Jorge Washington School in Babahoyo in 2020. The methods used were descriptive, descriptive, mixed, non-experimental and applied. A survey was applied to eight teachers and 8 parents of the Jorge Washington School as a data collection method. As a result, 8.33 respondents said they fully agree that decoding text with the Ludiletras app would increase their motivation to read. It has been concluded that there is a link between the Ludiletras application and the development of cognitive and literacy skills in children in whom this application is used. The purpose of this study is to be used by children from the Jorge Washington School in Babahoyo 2020.es_ES
dc.descriptionThe skill that allows reading and writing is literacy, becoming an important tool for communication. It is a process that allows teaching in daily educational activities and tasks. The ludieras software is a mobile program that has a lot to do with creativity and its objective is to target the neurological development of children from 3 to 8 years old through education and learning.The purpose of this study was to determine how the application of Ludiletras would affect the reading comprehension of the students of the Jorge Washington School in Babahoyo in 2020. The methods used were descriptive, descriptive, mixed, non-experimental and applied. A survey was applied to eight teachers and 8 parents of the Jorge Washington School as a data collection method. As a result, 8.33 respondents said they fully agree that decoding text with the Ludiletras app would increase their motivation to read. It has been concluded that there is a link between the Ludiletras application and the development of cognitive and literacy skills in children in whom this application is used. The purpose of this study is to be used by children from the Jorge Washington School in Babahoyo 2020.es_ES
dc.description.abstractLa destreza que permite leer y escribir es la lectoescritura convirtiéndose en una herramienta importante para la comunicación. Es un proceso que permite la enseñanza en las actividades y quehaceres diarios educativos. El software ludieras es un programa para móviles que tiene mucho que ver con la creatividad y su objetivo es apuntar al desarrollo neurológico de los niños de 3 a 8 años a través de la educación y el aprendizaje. El propósito de este estudio fue determinar cómo la aplicación de Ludiletras afectaría la comprensión lectora de los estudiantes de la Escuela Jorge Washington en Babahoyo en 2020. Los métodos utilizados fueron descriptivos, descriptivos, mixtos, no experimentales y aplicados. Se aplicó una encuesta a ocho maestros y 8 padres de familia de la Escuela Jorge Washington como método de recolección de datos. Como resultado, 8,33 encuestados dijeron que estaban totalmente de acuerdo en que la decodificación de texto con la aplicación Ludiletras aumentaría su motivación para leer. Se ha concluido que existe un vínculo entre la aplicación Ludiletras y el desarrollo de habilidades cognitivas y de lectoescritura en los niños en los que se utiliza esta aplicación. El propósito de este estudio es ser utilizado por niños de la Escuela Jorge Washington de Babahoyo 2020.es_ES
dc.format.extent83 p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYO: UTB, 2021es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectPercepciónes_ES
dc.subjectEntendimientoes_ES
dc.subjectDesarrolloes_ES
dc.subjectHabilidadeses_ES
dc.titleEl aplicativo ludiletras y su incidencia en la comprensión lectora en los estudiantes de la Escuela Jorge Washington, Babahoyo 2020es_ES
dc.typemasterThesises_ES


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