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dc.contributor.advisorMsc. ANGEL COLOMA
dc.contributor.authorMONTOYA RIVERA JAVIER ANTONIO
dc.date.accessioned2024-10-23T16:04:39Z
dc.date.available2024-10-23T16:04:39Z
dc.date.issued2024
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/17636
dc.descriptionThe theme of my project is called the influence of multimedia systems on the teaching-learning process of first-year high school students of the Eugenio Espejo educational unit and aims to analyze how interactive teaching-learning affects the cognitive development of students. Technology is currently very important in education, emphasizing the fundamental role of multimedia systems in improving the learning experience. Multimedia content transmits information with technological resources such as images, graphs, videos or diagrams that help illustrate concepts that would be easy for students to understand and learn. Animations and simulations help to visualize abstract or difficult to imagine processes, in addition you can access multimedia content that are platforms, of which we have: YouTube, Khan Academy among others, these platforms offer thousands of educational videos such as online cursors and tutorials that address a variety of topics. The project is a research methodology that consists of collecting, analyzing, and integrating both quantitative and qualitative research. The quantitative includes closed information that is used to measure attitudes as a scoring scale and the qualitative measures open information that the researcher collects through interviews. Finally, in an increasingly digitized society, it is very important for students to develop skills to use and understand technology.es_ES
dc.descriptionThe theme of my project is called the influence of multimedia systems on the teaching-learning process of first-year high school students of the Eugenio Espejo educational unit and aims to analyze how interactive teaching-learning affects the cognitive development of students. Technology is currently very important in education, emphasizing the fundamental role of multimedia systems in improving the learning experience. Multimedia content transmits information with technological resources such as images, graphs, videos or diagrams that help illustrate concepts that would be easy for students to understand and learn. Animations and simulations help to visualize abstract or difficult to imagine processes, in addition you can access multimedia content that are platforms, of which we have: YouTube, Khan Academy among others, these platforms offer thousands of educational videos such as online cursors and tutorials that address a variety of topics. The project is a research methodology that consists of collecting, analyzing, and integrating both quantitative and qualitative research. The quantitative includes closed information that is used to measure attitudes as a scoring scale and the qualitative measures open information that the researcher collects through interviews. Finally, in an increasingly digitized society, it is very important for students to develop skills to use and understand technology.es_ES
dc.description.abstractEl tema de mi proyecto se llama influencia de los sistemas multimedia en el proceso de enseñanza- aprendizaje de los estudiantes de primero de bachillerato de la unidad educativa Eugenio Espejo y tiene como objetivo analizar el cómo la enseñanza- aprendizaje interactiva incide en el desarrollo cognitivo de los estudiantes. En la actualidad tiene mucha importancia la tecnología en la educación, enfatizando el papel fundamental de los sistemas multimedia en la mejora de la experiencia de aprendizaje. Los contenidos multimedia transmiten información con recursos tecnológicos como imágenes, gráficos, videos o diagramas que ayudan a ilustrar conceptos que se les haría fácil entender y aprender a los estudiantes. Las animaciones y simulaciones ayudan a visualizar procesos abstractos o difíciles de imaginar además se puede acceder a contenidos multimedia que son plataformas, de las cuales tenemos: YouTube, Khan Academy entre otras, dichas plataformas ofrecen miles de videos educativos como cursores online y tutoriales que abordan una variedad de temas. El proyecto es una metodología de investigación que consiste en recopilar, analizar, e integrar tanto investigación cuantitativa como cualitativa. La cuantitativa incluye información cerrada que sirve para medir actitudes como escala de puntuación y la cualitativa mide información abierta que el investigador recopila mediante entrevistas. Finalmente, en una sociedad cada vez más digitalizada, es muy importante que los estudiantes desarrollen habilidades para utilizar y comprender la tecnología.es_ES
dc.format.extent66 p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYOes_ES
dc.relation.ispartofseriesP-UTB-FCJSE-MULT-000031;
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectInfluenciaes_ES
dc.subjectSistemas multimediaes_ES
dc.subject.otherSISTEMA MULTIMEDIAes_ES
dc.titleINFLUENCIA DE LOS SISTEMAS MULTIMEDIA EN EL PROCESO DE ENSEÑANZA APRENDIZAJE DE LOS ESTUDIANTES DE PRIMERO DE BACHILLERATO DE LA UNIDAD EDUCATIVA EUGENIO ESPEJO EN EL PERIODO LECTIVO 2023 -2024.es_ES
dc.typebachelorThesises_ES


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