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dc.contributor.advisorMsc. Ángel Coloma
dc.contributor.authorHERRERA QUINTO ENRIQUE WLADIMIR
dc.date.accessioned2024-10-23T16:00:09Z
dc.date.available2024-10-23T16:00:09Z
dc.date.issued2024
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/17635
dc.descriptionABSTRAC This project aims to propose the use of Artificial Intelligence (AI) through the Recraft Ai application and promote the development of computer skills in students of the technical high school in computer science of the Emigdio Esparza Moreno Educational Unit during the April academic period to August 2024. The implementation of Recraft AI in school activities will strengthen the educational capabilities of students, preparing them to face today's technological challenges. To achieve this objective, various actions are proposed such as the integration of technological tools and resources based on AI, teacher training in the use of these technologies, and the design of activities that promote the development of computer skills. The rapid technological evolution and the growing importance of Artificial Intelligence (AI) through the Recraft AI application in various areas, including education, leads us to rethink the way in which school activities are developed in the technical baccalaureate in computer science. At the Emigdio Esparza Moreno Educational Unit, we recognize the need to adapt our teaching methods and promote the efficient use of Recraft AI, AI to enhance the computer skills of our students. To achieve this objective, it is essential to have the support and commitment of all teaching staff, as well as managers and students. It is proposed to establish close collaboration between the information and communication technology (ICT) department, the teaching staff and the students, to make the most of the potential of AI in school activities.es_ES
dc.descriptionABSTRAC This project aims to propose the use of Artificial Intelligence (AI) through the Recraft Ai application and promote the development of computer skills in students of the technical high school in computer science of the Emigdio Esparza Moreno Educational Unit during the April academic period to August 2024. The implementation of Recraft AI in school activities will strengthen the educational capabilities of students, preparing them to face today's technological challenges. To achieve this objective, various actions are proposed such as the integration of technological tools and resources based on AI, teacher training in the use of these technologies, and the design of activities that promote the development of computer skills. The rapid technological evolution and the growing importance of Artificial Intelligence (AI) through the Recraft AI application in various areas, including education, leads us to rethink the way in which school activities are developed in the technical baccalaureate in computer science. At the Emigdio Esparza Moreno Educational Unit, we recognize the need to adapt our teaching methods and promote the efficient use of Recraft AI, AI to enhance the computer skills of our students. To achieve this objective, it is essential to have the support and commitment of all teaching staff, as well as managers and students. It is proposed to establish close collaboration between the information and communication technology (ICT) department, the teaching staff and the students, to make the most of the potential of AI in school activities.es_ES
dc.description.abstractEste proyecto tiene como objetivo proponer la utilización de la Inteligencia Artificial (IA) a través de la aplicación Recraft Ai y promover el desarrollo de habilidades informáticas en los estudiantes del bachillerato técnico en informática de la Unidad Educativa Emigdio Esparza Moreno durante el periodo académico de abril a agosto de 2024. La implementación de Recraft AI en las actividades escolares fortalecerá las capacidades educativas de los estudiantes, preparándolos para enfrentar los desafíos tecnológicos de la actualidad. Para lograr este objetivo, se proponen diversas acciones como la integración de herramientas y recursos tecnológicos basados en IA, la capacitación docente en el uso de estas tecnologías, y el diseño de actividades que fomenten el desarrollo de habilidades informáticas. La rápida evolución tecnológica y la creciente importancia de la Inteligencia Artificial (IA) mediante la aplicación Recraft AI en diversos ámbitos, incluido el educativo, nos lleva a replantearnos la forma en que se desarrollan las actividades escolares en el bachillerato técnico en informática. En la Unidad Educativa Emigdio Esparza Moreno, reconocemos la necesidad de adaptar nuestros métodos de enseñanza y promover el uso eficiente de Recraft AI, la IA para potenciar las habilidades informáticas de nuestros estudiantes. Para alcanzar este objetivo, es fundamental contar con el apoyo y compromiso de todo el personal docente, así como de los directivos y estudiantes. Se plantea establecer una estrecha colaboración entre el departamento de tecnología de la información y comunicación (TIC), el cuerpo docente y los estudiantes, para aprovechar al máximo el potencial de la IA en las actividades escolares.es_ES
dc.format.extent69p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYOes_ES
dc.relation.ispartofseriesP-UTB-FCJSE-MULT-000030;
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectRecraft AIes_ES
dc.subjectintegraciónes_ES
dc.subjectrecursos tecnológicoses_ES
dc.subject.otherSISTEMA MULTIMEDIAes_ES
dc.titleRECRAFT AI Y DESARROLLO EN LAS ACTIVIDADES ESCOLARES EN LOS ESTUDIANTES DE BACHILLERATO TÉCNICO INFORMÁTICA DE LA UNIDAD EDUCATIVA EMIGDIO ESPARZA MORENO EN EL PERIODO ACADÉMICO DE ABRIL A AGOSTO 2024es_ES
dc.typebachelorThesises_ES


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