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dc.contributor.advisorPlaza Albán, Héctor
dc.contributor.authorMena Méndez, Yareli Jacqueline
dc.date.accessioned2020-06-12T04:17:20Z
dc.date.available2020-06-12T04:17:20Z
dc.date.issued2020
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/8182
dc.descriptionThis research work entitled "Electronic games and filioparental violence in students of the San Carlos Educational Unit", was developed with the objective of supporting the impact of video games on the appearance of aggressiveness towards their parents by adolescents. Likewise, it refers to the degree of influence of the games on the type of interpersonal relationship and how verbal, physical or psychological aggressions against their relatives occur. As for the research methodology, it is exploratory, since it is the one that is carried out with the intention of emphasizing the essential aspects of an investigation. The field and documentary modality will also be used: Field because students, teachers and authorities will be surveyed and; Documentary because we turn to scientific information from bibliographic texts, journals and scientific articles The results obtained give a high significance between electronic games and cases of filioparental violence, demonstrating the agreement between access to electronic games and hostile treatment between children and parents. Of the parents surveyed, 15% said that, at some point, their child has disrespected him or his spouse, 60% said that this has never happened in their home and 25% acknowledged that, on occasion, if this situation has occurred. Finally, the idea that it is important that, within the walls of the home, parents teach and, above all, practice fundamental values in a coexistence, such as mutual respect, despite the fact that their children are much younger in age than them, it will always be necessary to establish respect on both sides.es_ES
dc.descriptionThis research work entitled "Electronic games and filioparental violence in students of the San Carlos Educational Unit", was developed with the objective of supporting the impact of video games on the appearance of aggressiveness towards their parents by adolescents. Likewise, it refers to the degree of influence of the games on the type of interpersonal relationship and how verbal, physical or psychological aggressions against their relatives occur. As for the research methodology, it is exploratory, since it is the one that is carried out with the intention of emphasizing the essential aspects of an investigation. The field and documentary modality will also be used: Field because students, teachers and authorities will be surveyed and; Documentary because we turn to scientific information from bibliographic texts, journals and scientific articles The results obtained give a high significance between electronic games and cases of filioparental violence, demonstrating the agreement between access to electronic games and hostile treatment between children and parents. Of the parents surveyed, 15% said that, at some point, their child has disrespected him or his spouse, 60% said that this has never happened in their home and 25% acknowledged that, on occasion, if this situation has occurred. Finally, the idea that it is important that, within the walls of the home, parents teach and, above all, practice fundamental values in a coexistence, such as mutual respect, despite the fact that their children are much younger in age than them, it will always be necessary to establish respect on both sides.es_ES
dc.description.abstractEl presente trabajo de investigación titulado “Juegos electrónicos y la violencia filioparental en los estudiantes de la Unidad Educativa San Carlos”, se desarrolló con el objetivo de fundamentar la incidencia de los videojuegos en la aparición de agresividad hacia sus padres por parte de los adolescentes. Asimismo, hace referencia al grado de influencia de los juegos en el tipo de relación interpersonal y cómo se dan las agresiones verbales, físicas o psicológicas hacia sus familiares. En cuanto a la metodología de investigación, es de tipo exploratoria ya que es la que se efectúa con la intención de recalcar los aspectos esenciales de una indagación. También se empleará la modalidad de campo y documental: De campo porque se realizarán encuestas a los estudiantes, docentes y autoridades y; Documental porque recurrimos a información científica de textos bibliográficos, revistas y artículos científicos Los resultados Obteniendo dan una alta significancia entre los juegos electrónicos y los casos de violencia filioparental, demostrando la concordancia entre el acceso a juegos electrónicos y el trato hostil entre hijos y padres. De los padres encuestados, el 15% afirmó que, en algún momento, su hijo (a) le ha faltado el respeto a él o su cónyuge, el 60% refirió que nunca ha ocurrido esto en su hogar y el 25% reconoció que, en alguna ocasión, si se ha dado esta situación. Por último, se deja establecida la idea de que es importante que, dentro de las paredes del hogar, los padres enseñen y por, sobre todo, practiquen valores fundamentales en una convivencia, tales como el respeto mutuo, a pesar de que sus hijos sean mucho menores en edad que ellos, siempre será necesario que se establezca el respeto en ambas partes.es_ES
dc.format.extent102 p.es_ES
dc.language.isoeses_ES
dc.publisherBabahoyo: UTB, 2020es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectAgresividades_ES
dc.subjectJuegos electrónicoses_ES
dc.subjectViolencia filioparentales_ES
dc.subjectLazos familiareses_ES
dc.titleJuegos electrónicos y la violencia filioparental en los estudiantes de la Unidad Educativa San Carloses_ES
dc.typebachelorThesises_ES


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