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dc.contributor.advisorIzurieta Puente, Electra Maricela
dc.contributor.authorVargas Guerrero, Rogger Alexander
dc.date.accessioned2020-04-30T21:09:02Z
dc.date.available2020-04-30T21:09:02Z
dc.date.issued2020-01
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/7549
dc.descriptionThis work is based primarily on the problem of Scarce Native and Popular Games Acculturation of the Montubio People, an effect caused by migration, the interest of the population in lucrative activities –pressible, disinterest in cultural identity, causing as a result the absence and non-application of games natives, influencing the low level of local economic-tourism development. The following Research is composed of: Introduction whose objective is to expose a broad vision of the problem investigated and of the justification explaining the bases that impelled me to develop the subject, in addition to exposing the benefits - beneficiaries of the investigation. Preparation of the general objective and specific objectives, with which it is planned to contribute to the problem, formed by: independent variable: Native and Popular Games, dependent variable: Tourist Elements. The research problem is related to several national and international documents, and authors who raise different concepts of native and popular games from a research point of view. There are different definitions of several authors for example: (Parlebas 1989) Highlights that popular games are somehow the memory of a region, the testimony of a community. (Gardner 1998) They describe intrinsic characteristics such as the native game (it is said of what was born or originated in the same place where it is found), traditional (it is the game preserved from tradition to tradition), popular (which is peculiar to the people or that comes from it), conventional (which is established by virtue of precedents or customs) and recreational (fun, cheer up). (Elkonin 1980) The nature of the game is historical-cultural and the children in their games show behaviors that have their reference in the society in which they live.es_ES
dc.descriptionThis work is based primarily on the problem of Scarce Native and Popular Games Acculturation of the Montubio People, an effect caused by migration, the interest of the population in lucrative activities –pressible, disinterest in cultural identity, causing as a result the absence and non-application of games natives, influencing the low level of local economic-tourism development. The following Research is composed of: Introduction whose objective is to expose a broad vision of the problem investigated and of the justification explaining the bases that impelled me to develop the subject, in addition to exposing the benefits - beneficiaries of the investigation. Preparation of the general objective and specific objectives, with which it is planned to contribute to the problem, formed by: independent variable: Native and Popular Games, dependent variable: Tourist Elements. The research problem is related to several national and international documents, and authors who raise different concepts of native and popular games from a research point of view. There are different definitions of several authors for example: (Parlebas 1989) Highlights that popular games are somehow the memory of a region, the testimony of a community. (Gardner 1998) They describe intrinsic characteristics such as the native game (it is said of what was born or originated in the same place where it is found), traditional (it is the game preserved from tradition to tradition), popular (which is peculiar to the people or that comes from it), conventional (which is established by virtue of precedents or customs) and recreational (fun, cheer up). (Elkonin 1980) The nature of the game is historical-cultural and the children in their games show behaviors that have their reference in the society in which they live.es_ES
dc.description.abstractEste trabajo se basa primordialmente en el problema Escasos Juegos Autóctonos y Populares Aculturación del Pueblo Montubio, efecto ocasionado por la migración, el interés de la población en actividades lucrativas –rentables, desinterés de la identidad cultural provocando como efecto la inexistencia y la inaplicación de juegos nativos, influenciando en el bajo nivel de desarrollo económico-turístico local. La siguiente Investigación está compuesta por: Introducción cuyo objetivo es exponer una visión amplia del problema investigado y de la justificación explicando las bases que me impulsaron a desarrollar el tema, además de exponer los beneficios -beneficiarios de la investigación. Elaboración del objetivo general y objetivos específicos, con los que se planea aportar a la problemática, formada por: variable independiente: Juegos Autóctonos y Populares, variable dependiente: Elementos Turísticos. El problema de investigación se relaciona con varios documentos nacionales e internacionales, y autores que plantean diferentes conceptos de juegos autóctonos y populares desde punto de vista investigativo. Existen diferentes definiciones de varios autores por ejemplo: (Parlebas 1989) Resalta que los juegos populares de alguna manera son la memoria de una región, el testimonio de una comunidad. (Gardner 1998) Describen características intrínsecas como el juego autóctono (dícese de lo que ha nacido o se ha originado en el mismo lugar donde se encuentra), tradicional (es el juego conservado de tradición en tradición), popular (que es peculiar del pueblo o que procede de él), convencional (que se establece en virtud de precedentes ó de costumbres) y recreativos (divertir, alegrar). (Elkonin 1980) La naturaleza del juego es histórica-cultural y los niños/as en sus juegos, muestran comportamientos que tienen su referencia en la sociedad en la que viven. Además encontraremos los tipos y técnicas de investigación utilizadas para la recolección de la información, procedimientos que aportaron a los resultados obtenidos. Se describirá en detalles las conclusiones encontradas durante el trabajo investigativo.es_ES
dc.format.extent34 p.es_ES
dc.language.isoeses_ES
dc.publisherBabahoyo: UTB, 2020es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectJuegos autóctonoses_ES
dc.subjectInexistenciaes_ES
dc.subjectTradiciónes_ES
dc.subjectPlurinacionalidades_ES
dc.titleJuegos autóctonos y populares del pueblo montubio como elemento para fortalecer el cantón Babaes_ES
dc.typebachelorThesises_ES


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