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dc.contributor.advisorMilanes Gomez, Roberto
dc.contributor.authorMoncayo Carpio, Mayra Jacinta
dc.date.accessioned2022-08-03T21:33:24Z
dc.date.available2022-08-03T21:33:24Z
dc.date.issued2022
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/12411
dc.descriptionFaced with the events caused by COVID 19, online education emerged as an alternative in the educational field, being an unprecedented challenge for teachers who had to adapt to digital technologies and generate their own teaching materials in order to favor the student learning in virtual environments. The objective of this research consists in the use of virtual graphoplastic techniques to improve the children's creativity of initial education students. The methodology used was based on the application of a survey to the population made up of 32 initial education teachers, who were asked about the use of graphoplastic techniques in the classroom and an observation sheet was also applied in the virtual classes to 3 students randomly selected by each teacher surveyed, giving a total of 96 4-year-old students, which allowed the identification of motor skills problems. It was found that despite the instructions of the teachers, a large part of the students do not show interest and do not express their ideas and creativity when proposing and carrying out the activities, however, most of the students make use of graphoplastic techniques. but very few of them reach the appropriate motor skills for their age. Most of the teachers know the techniques, but they have not managed to adapt to be able to transmit their knowledge in the virtual modality; Therefore, in this research, a didactic guide is proposed to guide the teacher in the application of virtual graphoplastic techniques.es_ES
dc.descriptionFaced with the events caused by COVID 19, online education emerged as an alternative in the educational field, being an unprecedented challenge for teachers who had to adapt to digital technologies and generate their own teaching materials in order to favor the student learning in virtual environments. The objective of this research consists in the use of virtual graphoplastic techniques to improve the children's creativity of initial education students. The methodology used was based on the application of a survey to the population made up of 32 initial education teachers, who were asked about the use of graphoplastic techniques in the classroom and an observation sheet was also applied in the virtual classes to 3 students randomly selected by each teacher surveyed, giving a total of 96 4-year-old students, which allowed the identification of motor skills problems. It was found that despite the instructions of the teachers, a large part of the students do not show interest and do not express their ideas and creativity when proposing and carrying out the activities, however, most of the students make use of graphoplastic techniques. but very few of them reach the appropriate motor skills for their age. Most of the teachers know the techniques, but they have not managed to adapt to be able to transmit their knowledge in the virtual modality; Therefore, in this research, a didactic guide is proposed to guide the teacher in the application of virtual graphoplastic techniques.es_ES
dc.description.abstractFrente a los acontecimientos ocasionados por el COVID 19, surgió la educación en línea como una alternativa en el ámbito educativo, siendo un reto sin precedentes para los docentes quienes tuvieron que adaptarse a las tecnologías digitales y generar sus propios materiales didácticos a fin de favorecer el aprendizaje de sus estudiantes en entornos virtuales. El objetivo de esta investigación consiste en el uso de técnicas grafoplásticas virtuales para mejorar la creatividad infantil de los estudiantes de educación inicial. La metodología utilizada se fundamentó en la aplicación de una encuesta a la población constituida por 32 docentes de educación inicial, a quienes se les preguntó sobre el uso de técnicas grafoplásticas en el aula y también se aplicó una ficha de observación en las clases virtuales a 3 estudiantes seleccionados al azar por cada docente encuestado, dando un total de 96 estudiantes de 4 años de edad, lo que permitió identificar los problemas de destrezas motrices. Se encontró que a pesar de las instrucciones de los docentes una gran parte de los estudiantes no manifiestan interés y no expresan sus ideas y creatividad al momento de proponer y realizar las actividades, sin embargo, la mayoría de los estudiantes hacen uso de las técnicas grafoplásticas, pero muy pocos de ellos alcanzan las destrezas motrices adecuadas para su edad. La mayoría de los docentes conocen las técnicas, pero no han logrado adaptarse para poder transmitir sus conocimientos en la modalidad virtual; por lo que en esta investigación se propone una guía didáctica que oriente al docente en la aplicación de técnicas grafoplásticas virtuales.es_ES
dc.format.extent56 p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYO: UTB, 2022es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectTécnicas grafoplásticases_ES
dc.subjectCreatividad infantiles_ES
dc.subjectGuíaes_ES
dc.subjectDestrezas motriceses_ES
dc.titleTécnicas grafoplásticas virtuales para mejorar la creatividad infantil en los estudiantes de Educación Inicial de la E.E B. Guillermo Arosemena C.es_ES
dc.typemasterThesises_ES


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