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dc.contributor.advisorMoran Borja, Lila
dc.contributor.authorGarcia Moreira, Gorlyn Armando
dc.date.accessioned2021-12-01T15:34:29Z
dc.date.available2021-12-01T15:34:29Z
dc.date.issued2021
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/10937
dc.descriptionThis case study was developed through the concern of the great gamma of video games that have been developed and many are related to violence, including Free Fire and Call Of Duty, the adolescent has presented behavioral changes since he began to play This type of videogames, for this reason, was taken as a reference to the topic "Cognitive Alterations by Aggressive Videogames and their incidence in the Behavior of a 13-year-old Adolescent" Therefore, to recognize its diagnosis, it was necessary to use the semi-structured interview, medical history and psychometric instruments, giving us as a result an “F 93.80 Generalized Anxiety Disorder Of Childhood”, for this reason the adolescent was intervened with techniques cognitive behavioral, changing anxious and irrational ideas that did not allow him a social, family, emotional stability in his daily life.es_ES
dc.descriptionThis case study was developed through the concern of the great gamma of video games that have been developed and many are related to violence, including Free Fire and Call Of Duty, the adolescent has presented behavioral changes since he began to play This type of videogames, for this reason, was taken as a reference to the topic "Cognitive Alterations by Aggressive Videogames and their incidence in the Behavior of a 13-year-old Adolescent" Therefore, to recognize its diagnosis, it was necessary to use the semi-structured interview, medical history and psychometric instruments, giving us as a result an “F 93.80 Generalized Anxiety Disorder Of Childhood”, for this reason the adolescent was intervened with techniques cognitive behavioral, changing anxious and irrational ideas that did not allow him a social, family, emotional stability in his daily life.es_ES
dc.description.abstractEste estudio de caso se desarrolló mediante la preocupación de los la gran gamma de videojuegos que se han desarrollado y muchos son relacionados con la violencia, entre ellos el Free Fire y Call Of Duty, el adolescente ha presentado cambios conductuales desde que ha comenzado a jugar este tipo de videojuegos, por este motivo se tomó de referencia al tema “Alteraciones Cognitivas por Videojuegos agresivos y su incidencia en la Conducta de un Adolescente de 13 años de edad” Por lo tanto para reconocer su diagnóstico fue necesario la utilización de la entrevista semiestructurada, historia clínica e instrumentos psicométricos, dándonos como resultado un “F 93.80 Trastorno De Ansiedad Generalizada De La Infancia”, por este motivo se procedió a la intervención del adolescente con técnicas cognitivas conductuales, cambiando las ideas ansiosas e irracionales que no le permitían una estabilidad social, familiar, emocional en su diario vivir.es_ES
dc.format.extent38 p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYO: UTB, 2021es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectAlteraciones cognitivases_ES
dc.subjectVideojuegoses_ES
dc.subjectViolenciaes_ES
dc.subjectConductaes_ES
dc.titleAlteración cognitiva por videojuegos violentos y su incidencia en la conducta en un adolescente de 13 años de edad del cantón Babahoyoes_ES
dc.typebachelorThesises_ES


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