dc.contributor.advisor | Darroman Hall, Constantino | |
dc.contributor.author | Aucancela Gualpa, Daniela Jorelly | |
dc.contributor.author | Mirallas Águila, Nashely Melisa | |
dc.date.accessioned | 2025-04-16T17:51:21Z | |
dc.date.available | 2025-04-16T17:51:21Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | http://dspace.utb.edu.ec/handle/49000/17759 | |
dc.description | Ankle tendinopathies are the most frequent injuries in athletes causing instability and pain. Semi-immersive virtual reality can integrate games with interactive therapeutic exercises that stimulate neuroplasticity, improve balance, motor control and promote functional recovery. The main objective of this research is to analyse the effectiveness of semi-immersive virtual reality in patients with ankle tendinopathies at the Federación Deportiva de Los Ríos. An experimental, descriptive and transversal design was used in this study, in which 50 patients between 16 and 30 years of age participated. Techniques and instruments such as systematic review, evaluation tests to measure the initial and final state, pain, range of motion, balance, coordination and functionality will be used. To observe the evolution of the patients, satisfaction surveys were carried out to determine changes in pain, mobility and stability before and after treatment. A significant decrease was shown on the VAS pain scale from 75% of patients with moderate pain to 70% with mild pain, on the Functional Movement Systems scale from 20% of patients who could not perform movement correctly was reduced to 0% and on the LUNGE Test from 80% of patients who had a limitation of movement was reduced to 20%. These data indicate that the use of semi-immersive virtual reality combined with conventional treatment is effective in the treatment of ankle tendinopathies. | es_ES |
dc.description | Ankle tendinopathies are the most frequent injuries in athletes causing instability and pain. Semi-immersive virtual reality can integrate games with interactive therapeutic exercises that stimulate neuroplasticity, improve balance, motor control and promote functional recovery. The main objective of this research is to analyse the effectiveness of semi-immersive virtual reality in patients with ankle tendinopathies at the Federación Deportiva de Los Ríos. An experimental, descriptive and transversal design was used in this study, in which 50 patients between 16 and 30 years of age participated. Techniques and instruments such as systematic review, evaluation tests to measure the initial and final state, pain, range of motion, balance, coordination and functionality will be used. To observe the evolution of the patients, satisfaction surveys were carried out to determine changes in pain, mobility and stability before and after treatment. A significant decrease was shown on the VAS pain scale from 75% of patients with moderate pain to 70% with mild pain, on the Functional Movement Systems scale from 20% of patients who could not perform movement correctly was reduced to 0% and on the LUNGE Test from 80% of patients who had a limitation of movement was reduced to 20%. These data indicate that the use of semi-immersive virtual reality combined with conventional treatment is effective in the treatment of ankle tendinopathies. | es_ES |
dc.description.abstract | Las tendinopatías de tobillo son las lesiones más frecuentes en deportistas causando inestabilidad y dolor. La realidad virtual semi-inmersiva puede integrar juegos con ejercicios terapéuticos interactivos que estimulan la neuroplasticidad, mejoran el equilibrio, el control motor y promueven la recuperación funcional. El objetivo principal de esta investigación es analizar la efectividad de la realidad virtual semi-inmersiva en pacientes con tendinopatías de tobillo en la Federación Deportiva de Los Ríos. En este estudio se utilizó un diseño experimental, descriptivo y transversal, en el que participaron 50 pacientes de 16 a 30 años. Se utilizará técnicas e instrumentos como revisión sistemática, pruebas de evaluación para medir el estado inicial y final, se evaluará el dolor, rango de movimiento, equilibrio, coordinación y funcionalidad. Para observar la evolución de los pacientes se realizó encuestas de satisfacción para determinar cambios en el dolor, la movilidad y la estabilidad antes y después del tratamiento. Se mostró una disminución significativa en la escala EVA del dolor de 75% de pacientes con dolor moderado a 70% con dolor leve, en la escala Funcional Movement Systems del 20% de pacientes que no podía realizar el movimiento correctamente se redujo a un 0% y en el Test de LUNGE de 80% de los pacientes tuvieron una limitación del movimiento se redujeron a 20%. Estos datos nos indican que el uso de la realidad virtual semi-inmersiva combinado con el tratamiento convencional es efectivo en el tratamiento de tendinopatías de tobillo. | es_ES |
dc.format.extent | 72 p. | es_ES |
dc.language.iso | es | es_ES |
dc.publisher | Babahoyo: UTB-FCS, 2025 | es_ES |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | Realidad virtual semi-inmersiva | es_ES |
dc.subject | Tendinopatía de tobillo | es_ES |
dc.subject | Kinesiofobia | es_ES |
dc.subject | Rehabilitación | es_ES |
dc.subject | Ejercicios terapéuticos | es_ES |
dc.subject.other | Fisioterapia | es_ES |
dc.title | Efectividad de la realidad virtual semi-inmersiva en pacientes con tendinopatías de tobillo de la Federación Deportiva de Los Ríos, Babahoyo octubre 2024- marzo 2025 | es_ES |
dc.type | bachelorThesis | es_ES |