Show simple item record

dc.contributor.advisorDelgado Cuadro, Enrique Ismael
dc.contributor.authorPalma Cedeño, Geovanny Denilson
dc.date.accessioned2022-05-18T14:36:48Z
dc.date.available2022-05-18T14:36:48Z
dc.date.issued2022
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/11641
dc.descriptionInformation and communication technologies have changed our daily lives and, in the 21st century, they are considered emerging tools to improve education. Currently, a basic principle proposes to take advantage of technological advantages, change traditional models and promote new technologies and education. This case study is related to the direction determined in the research line of information and communication systems, entrepreneurship and innovation; and in turn it is related jointly with the research subline that includes networks and intelligent software and hardware technologies. Early education is a key element for the future success of students in the educational system. This work analyzes the feasibility of using augmented reality content with students. Augmented reality technology is a focus of research in the field of computer science and educational technology. Augmented reality is a technology that introduces virtual content, such as 3D computer-generated objects, text and sounds, into real images and videos, all in real time. It is a technology that consists of the complete immersion of a user within a synthetic environment. The proposal of this case study is the implementation of educational tools using augmented reality in the optimization of learning in the students of the Leaders of Knowledge School of Basic Education. from the city of Babahoyo. For this, the feasibility of developing these tools will be analyzed.es_ES
dc.descriptionInformation and communication technologies have changed our daily lives and, in the 21st century, they are considered emerging tools to improve education. Currently, a basic principle proposes to take advantage of technological advantages, change traditional models and promote new technologies and education. This case study is related to the direction determined in the research line of information and communication systems, entrepreneurship and innovation; and in turn it is related jointly with the research subline that includes networks and intelligent software and hardware technologies. Early education is a key element for the future success of students in the educational system. This work analyzes the feasibility of using augmented reality content with students. Augmented reality technology is a focus of research in the field of computer science and educational technology. Augmented reality is a technology that introduces virtual content, such as 3D computer-generated objects, text and sounds, into real images and videos, all in real time. It is a technology that consists of the complete immersion of a user within a synthetic environment. The proposal of this case study is the implementation of educational tools using augmented reality in the optimization of learning in the students of the Leaders of Knowledge School of Basic Education. from the city of Babahoyo. For this, the feasibility of developing these tools will be analyzed.es_ES
dc.description.abstractLas tecnologías de la información y comunicación han cambiado nuestra vida cotidiana y, en el siglo XXI, se consideran herramientas emergentes para mejorar la educación. Actualmente un principio básico propone aprovechar las ventajas tecnológicas, cambiar los modelos tradicionales y promover las nuevas tecnologías y la educación. Este caso de estudio está relacionado con la dirección determinada en la línea de investigación de sistemas de información y comunicación, emprendimiento e innovación; y su vez está relacionada conjuntamente con en la sublínea de investigación que comprende las redes y tecnologías inteligentes de software y hardware La educación temprana es un elemento clave para el éxito futuro de los estudiantes en el sistema educativo. Este trabajo analiza la viabilidad de utilizar contenidos de realidad aumentada con alumnos. La tecnología de realidad aumentada es un foco de investigación en el campo de la informática y la tecnología educativa. La realidad aumentada es una tecnología que introduce contenidos virtuales, como objetos, textos y sonidos generados por computadora en 3D, en imágenes y videos reales, todo en tiempo real. Es una tecnología que consiste en la inmersión completa de un usuario dentro de un entorno sintético La propuesta del presente caso de estudio es la implementación de herramientas educativas usando realidad aumentada en la optimización del aprendizaje en los estudiantes de la Escuela de Educación Básica Líderes del Saber de la ciudad de Babahoyo. Para esto se va a analizar la factibilidad del desarrollo de estas herramientases_ES
dc.format.extent22 p.es_ES
dc.language.isoeses_ES
dc.publisherBabahoyo: UTB-FAFI. 2022es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectViabilidades_ES
dc.subjectHerramientases_ES
dc.subjectEducativases_ES
dc.subjectRealidades_ES
dc.subjectAumentadaes_ES
dc.titleEstudio de viabilidad para la implementación de herramientas educativas usando realidad aumentada en la optimización del aprendizaje en los estudiantes de la Escuela de Educación Básica Líderes del Saber de la ciudad de Babahoyo.es_ES
dc.typebachelorThesises_ES


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

Atribución-NoComercial-SinDerivadas 3.0 Ecuador
Except where otherwise noted, this item's license is described as Atribución-NoComercial-SinDerivadas 3.0 Ecuador