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dc.contributor.advisorIntriago Alcívar, Glenda
dc.contributor.authorNieto Mayorga, Juan Miguel
dc.date.accessioned2024-05-13T16:37:33Z
dc.date.available2024-05-13T16:37:33Z
dc.date.issued2024
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/16400
dc.descriptionThis work aims to propose motivational strategies to promote active participation in students, for this, it began with a diagnosis of the characteristics of active participation, the strategies used by teachers were identified. The methodology used initially served to select pertinent information about the teaching strategies that consist of planning classes with different teaching activities and with duly established procedures, so that students obtain a genuine interest in learning the contents and feel motivated to participate. actively in the learning process individually and collaboratively. In another aspect, the survey was used as a research tool, this was applied to 133 subjects, which allowed testing the hypothesis that reached a result of 0.000 < 0.05, and thus accepting the hypothesis to reach the conclusions that the strategies Motivational motivations used by teachers are scarce, most omit them and others apply them without previously planning them, however, they agree that the application of gamification, through the Educaplay web tool, is a very good alternative, because it motivates the teacher to create activities so that their students can develop them in a dynamic and interactive way, accompanied by the respective monitoring and timely feedback from the class. It was also determined that with the use of the Educaplay virtual strategy, students are motivated to investigate, recognize and develop the activity with interest and enthusiasm, which strengthens the active participation of students.es_ES
dc.descriptionThis work aims to propose motivational strategies to promote active participation in students, for this, it began with a diagnosis of the characteristics of active participation, the strategies used by teachers were identified. The methodology used initially served to select pertinent information about the teaching strategies that consist of planning classes with different teaching activities and with duly established procedures, so that students obtain a genuine interest in learning the contents and feel motivated to participate. actively in the learning process individually and collaboratively. In another aspect, the survey was used as a research tool, this was applied to 133 subjects, which allowed testing the hypothesis that reached a result of 0.000 < 0.05, and thus accepting the hypothesis to reach the conclusions that the strategies Motivational motivations used by teachers are scarce, most omit them and others apply them without previously planning them, however, they agree that the application of gamification, through the Educaplay web tool, is a very good alternative, because it motivates the teacher to create activities so that their students can develop them in a dynamic and interactive way, accompanied by the respective monitoring and timely feedback from the class. It was also determined that with the use of the Educaplay virtual strategy, students are motivated to investigate, recognize and develop the activity with interest and enthusiasm, which strengthens the active participation of students.es_ES
dc.description.abstractEste trabajo tiene como objetivo proponer estrategias motivacionales para promover la participación activa en los estudiantes, para esto, se inició con un diagnóstico sobre las características de la participación activa, se identificaron las estrategias que utilizan los docentes. La metodología empleada inicialmente sirvió para seleccionar información pertinente sobre las estrategias de enseñanza que consisten en la planificación de las clases con diferentes actividades didácticas y con procedimientos debidamente establecidos, para que los estudiantes obtengan un genuino interés de aprender los contenidos y se sientan motivados a participar activamente en el proceso del aprendizaje de manera individual y colaborativa. En otro aspecto, se empleó la encuesta como herramienta de investigación, esta fue aplicada a 133 sujetos, la misma que permitió comprobar la hipótesis que alcanzó un resultado de 0.000 < 0.05, y así aceptar la hipótesis para llegar a las conclusiones de que las estrategias motivacionales utilizadas por los docentes son escazas, la mayoría las omiten y otros las aplican sin planificarlas previamente, sin embargo, coinciden en que es una muy buena alternativa la aplicación de la gamificación, mediante la herramienta web Educaplay, porque motiva al docente a crear actividades para que sus estudiantes las desarrollen de manera dinámica e interactiva, acompañadas con el respectivo seguimiento y la oportuna retroalimentación de la clase. También se pudo determinar que con el uso de la estrategia virtual Educaplay se motiva a los estudiantes a indagar, reconocer y desarrollar la actividad con interés y entusiasmo, lo que fortalece la participación activa de los estudiantes.es_ES
dc.format.extent93 p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYO: UTB, 2024es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectEstrategiases_ES
dc.subjectMotivaciónes_ES
dc.subjectParticipación activaes_ES
dc.subjectEnseñanzaes_ES
dc.titleEstrategias motivacionales para promover la participación activa en los estudiantes de La Unidad Educativa “Presidente Vicente Ramón Roca”, Tres Posteses_ES
dc.typemasterThesises_ES


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