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dc.contributor.advisorTubay Moreira, Maximo Fernando
dc.contributor.authorZamora Medina, Carlos Enrique
dc.date.accessioned2022-12-14T17:14:00Z
dc.date.available2022-12-14T17:14:00Z
dc.date.issued2022
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/13504
dc.descriptionThis research entitled: "the influence of video games on intrafamily communication of students aged 15 to 17 years of the Renán Olmedo González Educational Unit, El Empalme", had as its main objective to identify the influence of video games on intrafamily communication of students. students. It was developed from the qualitative and quantitative paradigm, that through a survey certain issues could be known. Through this research, it was found that in the group of 170 respondents, video games do not influence intra-family communication, this is due to the fact that most of the students do not spend much time using video games. Even so, other points that should be considered important were also identified, one of them refers to the fact that the respondents dedicate a large part of their time to productive things, perhaps because they live in a rural area. At the end of this project, a training plan is suggested, which is made up of topics and workshops, these will help students learn more about video games and communication at home and develop aspects that are a priority in their daily lives. home.es_ES
dc.descriptionThis research entitled: "the influence of video games on intrafamily communication of students aged 15 to 17 years of the Renán Olmedo González Educational Unit, El Empalme", had as its main objective to identify the influence of video games on intrafamily communication of students. students. It was developed from the qualitative and quantitative paradigm, that through a survey certain issues could be known. Through this research, it was found that in the group of 170 respondents, video games do not influence intra-family communication, this is due to the fact that most of the students do not spend much time using video games. Even so, other points that should be considered important were also identified, one of them refers to the fact that the respondents dedicate a large part of their time to productive things, perhaps because they live in a rural area. At the end of this project, a training plan is suggested, which is made up of topics and workshops, these will help students learn more about video games and communication at home and develop aspects that are a priority in their daily lives. home.es_ES
dc.description.abstractEsta investigación titulada: “la influencia de los videojuegos en la comunicación intrafamiliar de los estudiantes de 15 a 17 años de la Unidad Educativa Renán Olmedo González, El Empalme”, tuvo como objetivo principal identificar la influencia de los videojuegos en la comunicación intrafamiliar de los estudiantes. Se desarrolló desde el paradigma cualitativo y cuantitativo, que por medio de encuesta se podrían conocer ciertas cuestiones. Por medio de esta investigación se comprobó que en el grupo de 170 encuestados los videojuegos no influyen en la comunicación intrafamiliar, esto debido a que la mayor parte de los estudiantes no le dedican mucho tiempo al uso de los videojuegos. Aun así, también se identificaron otros puntos que se deben considerar importantes, uno de ellos se refiere a que los encuestados dedican gran parte de su tiempo a cosas productivas, esto quizá porque se viva en zona rural. Al final de este proyecto se sugiere un plan de capacitación, el cual está conformado por temas y talleres, estos servirán a que los estudiantes conozcan más sobre los videojuegos y la comunicación en el hogar y desarrollen en su vida cotidiana aspectos que son prioridad en el hogar.es_ES
dc.description.sponsorshipThis research entitled: "the influence of video games on intrafamily communication of students aged 15 to 17 years of the Renán Olmedo González Educational Unit, El Empalme", had as its main objective to identify the influence of video games on intrafamily communication of students. students. It was developed from the qualitative and quantitative paradigm, that through a survey certain issues could be known. Through this research, it was found that in the group of 170 respondents, video games do not influence intra-family communication, this is due to the fact that most of the students do not spend much time using video games. Even so, other points that should be considered important were also identified, one of them refers to the fact that the respondents dedicate a large part of their time to productive things, perhaps because they live in a rural area. At the end of this project, a training plan is suggested, which is made up of topics and workshops, these will help students learn more about video games and communication at home and develop aspects that are a priority in their daily lives. home.es_ES
dc.format.extent93 Pes_ES
dc.language.isoeses_ES
dc.publisherQuevedoes_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectComunicaciónes_ES
dc.subjectfamiliaes_ES
dc.subjectinteracciónes_ES
dc.subjectvideojuegoses_ES
dc.titleLA INFLUENCIA DE LOS VIDEOJUEGOS EN LA COMUNICACIÓN INTRAFAMILIAR DE LOS ESTUDIANTES DE 15 A 17 AÑOS DE LA UNIDAD EDUCATIVA RENÁN OLMEDO GONZÁLEZ, EL EMPALME.es_ES
dc.typebachelorThesises_ES


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